Post by Morgan Freeman on May 31, 2012 14:41:50 GMT -5
Squall Leonhart
"To tell you the truth... I worry too much about what other people think of me. I hate that side of me... That's why I didn't want anyone to get to know me."
Custom Title:
[font=cezanne][color=FF9966]The Lionheart[/color][/font]
Age: 17
Gender: Male
Family: Laguna Loire [father]; Raine Loire [mother, deceased]; Ellone Loire [adopted sister]
Race: Hume
Sexual Orientation: Heterosexual
Home World: Unnamed world [VIII]
Alignment: SeeD; neutral good
Job: Reluctant headmaster of Balamb Garden
Items: None of note
Accessories: Griever chain
Appearance [FF wiki]
A tall teenager with short, unruly brown hair, Squall is most often seen wearing a distinctive black leather bomber jacket with fur trim on the collar and a low-cut white shirt underneath. With this he wears black pants along with three interconnecting belts hanging off the waist as well as black boots and gloves. He has a silver chain necklace with a Griever pendant on the end and matching ring. The only time he isn't wearing this particular outfit is when he's wearing his SeeD uniform, which he only does if he is required to, and in flashbacks to his orphanage days, in which he wears a yellow shirt with several horizontal stripes and dark pants. Squall's gunblade of choice is the Revolver, of which he owns a customized version with the Griever symbol imprinted on both sides. In a duel with his rival, Seifer, they both end up giving each other mirroring scars.
Personality: [FF wiki]
Squall starts the game as an introverted, brooding, cold, and taciturn teenager who pushes away those who would otherwise be considered his friends. Though withdrawn, Squall does not shrink from what he considers his duty. As much as he resents assuming leadership, he is the first to ensure that what is necessary gets done. Squall's clear mind and sense of responsibility lead others to trust and follow him. Even though everyone agrees on how difficult Squall can be, staff and students admire him, and he is eventually appointed commander of the Garden. Squall also becomes the "de facto" leader of the party, though at first he dislikes his comrades looking to him for orders and advice.
During the game, Squall frequently narrates his thoughts and feelings in silent voice-overs. It is during these narrations that Squall reveals he deliberately acts the way he does to purposefully push others away for fear of getting close to them. Near the end of the game, Squall tells Rinoa Heartilly that he cannot remember his parents, and his sister was taken away when he was young, making him afraid of losing the feelings of comfort they provided. In various other narrations, Squall reveals he does not believe in relying on others, as friends and family are inevitably lost and in the end he will be alone.
During the course of the game Squall comes to rethink his choice in life, and comes to fall in love with Rinoa and accept the support and friendships of his comrades. However, he does not change fully - he is still a silent and focused individual, though he does warm up to others and become more social.
History: [FF wiki]
Squall was born to Raine Loire in the village of Winhill, but she died shortly after his birth. His father, Laguna Loire, never knew that Raine was pregnant, as he was in Esthar saving his adopted daughter Ellone from the clutches of Adel, a malevolent sorceress. After Raine passed away, both Squall and Ellone, who was sent back to Winhill by Laguna, were sent to an orphanage on the Centra continent.
This orphanage, run by Edea Kramer, was where Squall grew up, and despite the presence of other kids his age, Ellone was his closest friend, nicknaming her "Big Sis", although it is unknown whether he knew about their bond as siblings. Due to Ellone's unique power to send a person's consciousness back in time, she was eventually taken away from the orphanage to be under the protection of a group of older orphans called the White SeeD. No one told Squall why "Sis" left, and he assumed that she abandoned him. Due to the emotional pain of this assumption he developed a defensive mechanism that made him an emotionally detached, highly cynical and introverted boy who wished to go through life without emotional links and dependencies, so he would not have to suffer the pain of being left again. This is the source of his solitary and somewhat asocial nature throughout most of the game.
As Squall himself theorizes, he was never adopted due to his already difficult personality, so sometime between the period when he was 6 years old, Squall was admitted into Balamb Garden to train as a SeeD. He chose to train with the gunblade, which is a difficult weapon to master and takes years of training. This was not a factor as Squall kept to himself and trained whenever he could. He quickly became Seifer's rival, who is almost like a mirror image of Squall.
Eleven years later Squall has been known as a "lone wolf" among his peers. His superiors, such as his teacher Quistis Trepe, regard him as difficult to deal with but greatly respect his natural talents. The rivalry between him and Seifer has grown to become common knowledge amongst the Balamb students. Also, due to his use of Guardian Forces Shiva and Quezacotl, his memory has weakened, remembering only the feelings of abandonment he felt when Ellone left, but no longer remembering Ellone herself. In the game's beginning Squall is near the end of his education and, after an eventful field exam, graduates along with Selphie, Zell and Nida.
During the inauguration ball, Squall meets Rinoa when she forces him to dance with her. He later learns that she is his first employer, and he works as part of a hired group with Selphie and Zell to assist the Forest Owls, freedom fighters devoted to freeing Timber from Galbadia's control.
His first mission with the Forest Owls ends in failure, when, in an attempt to kidnap the Galbadian President Vinzer Deling, they end up capturing a body double posing as the President. Having issues with the level of "professionalism" in the Forest Owls, Squall asks to see the terms of employment the SeeD group is under. He finds out that they are under the Owls' employment until "Timber gains its independence". Far from satisfied the group nonetheless follows with the Forest Owls' plans to intercept the President's Timber based broadcast, the first world-wide broadcast in 17 years. Just short of invading the studio, however, Rinoa lets slip her views of the way SeeD live and Squall remarks about her group's competence in turn. After the two exchange words, Rinoa abandons the plan and leaves.
A few minutes after the President begins broadcasting, however, Seifer, with Quistis in hot pursuit, takes the President hostage over the air. Under Quistis's request, Squall, Zell, and Selphie rush to the studio to find Seifer backing away with the President into another room. At this point, the President's new ally whom he was meant to announce on live TV, the Sorceress, appears, and convinces Seifer to come away with her. Seifer is announced executed.
With the Forest Owls' base destroyed, Squall and the others lie low for a while. Contemplating Seifer's fate leads Squall and Rinoa into another argument over their views on life before they are given word it is clear to leave town. On their way to Galbadia Garden the two argue again, this time about Squall's cold attitude towards his team mates. The group makes it to the Garden and receives new orders. They are to assassinate the Sorceress during her inauguration ceremony as the ambassador of Galbadia. A new team member, Irvine Kinneas, is assigned to help them. With Squall as their leader the group takes a train to Deling City to meet with their contact, General Caraway, and run directly in the middle of a father-daughter feud between Caraway and Rinoa.
Later that night hell breaks loose: as the ceremony begins Sorceress Edea kills the President and claims Galbadia as her own. Discovering Seifer alive and standing next to the Sorceress as her Knight, Squall takes his position with Irvine as the rest of the SeeDs takes theirs. As leader of the assassination team, if the sniper should fail to hit his target, he must fight the Sorceress himself. Irvine seems to choke, however, but after some talking to Squall, he fires at the Sorceress. She uses a magic field to stop the bullet. Squall then jumps down to the parade grounds, and fights his way through Seifer, and eventually reaches Edea. After the battle, Edea casts her Limit Break, Ice Strike, which impales Squall through the shoulder, rendering him unconscious.
Squall wakes up to find himself imprisoned and tortured by Seifer in the D-District Prison. It is during Seifer's interrogation/torture, that Squall learns Edea has ordered a missile strike against both Balamb and Trabia Gardens. Squall, with the help of his team mates, escapes, and immediately informs them of what is to happen. They divide into two groups: One, led by Squall, to warn Balamb of the missile strike, and the other, led by Selphie, to sabotage the missile base and stop the launch. Squall then races to Balamb Garden to warn of the impending missile attack from the Galbadian forces as retaliation on the attempt on Sorceress Edea's life.
However, as he arrives, the Garden is in the midst of chaos, as a mysterious faction with allegiance to Garden Master NORG, Balamb Garden's founder, has staged the revolt against Headmaster Cid. While helping those he could Squall searches for the Headmaster to warn him of the missiles, finally finding him bunkered in his office. The Headmaster instructs Squall of the Garden's past status as a mobile bunker of Centra make. Upon the activation of the ancient system, the Garden transforms into a mobile fortress and narrowly avoids destruction by moving away from the spot the missiles were programmed to target. Cleaning up loose ends due to the rebellion of the Master faction the Garden, now seaborne, is met by the White SeeD ship and are requested to hand Ellone (who was hiding in the Garden) over into their protection.
When the Garden crashes into Fisherman's Horizon due to a lack of a steering device, Squall and his group are ordered to act as ambassadors and enact a formal apology. Mayor Dobe, the leader of the pacifist city, tells them to leave immediately, as their presence can only cause destruction. Galbadian soldiers eventually invade the town, and Dobe heads off to discuss peacefully with the soldiers. However, the soldiers do not listen, and Squall is forced to fight the soldiers in order to save Dobe's life. During the fight, Squall and his team reunite with the Missile Base team, of which they had no word until then. In a rare display, Squall shows himself very happy that they are alive and well, something that Rinoa does not fail to notice. After the battle, Dobe grudgingly accepts the team's apology, and orders the city's technicians to restore Balamb Garden to full functionality.
Shortly after that, Cid reveals he is indeed Sorceress Edea's husband, and presents his resignation as Director of Balamb Garden, appointing Squall as the Garden's Commander and leader, a decision that Squall is not at all pleased with. To show him their support, Selphie and Irvine organize a concert in Squall's honor, and Rinoa has an eventful chat with him, encouraging him to trust in them as they trust in him, and letting him know that they will be backing him up. After the Garden is fixed, Xu and Quistis are appointed as Squall's advisers and he sets course to the town of Balamb, only to discover it is currently occupied by the Galbadian Army. As his first command, Squall liberates Balamb from Galbadian occupation after defeating Fujin and Raijin.
The next order is to head to Trabia Garden, Selphie's home Garden. He offered the Trabia students Balamb Garden's support and, while waiting for Selphie return and due to a segment in Rinoa's conversation, Irvine starts telling everyone about their past together in the orphanage which they had all forgotten (except for Irvine, of course) due to a Guardian Force usage side effect: memory loss. Remembering everything about their childhoods, the team recognizes Sorceress Edea as their loving Matron. The team decides to defeat Edea in spite of the past, and the Garden next embarks to the old orphanage in search for clues, but is intercepted by similarly mobile Galbadia Garden. The Battle of the Gardens ensues. Squall leads Balamb's defense, at one point giving a heartfelt speech to Balamb's SeeD and cadets, encouraging them to fight on. Squall and his team then infiltrate Galbadia Garden, defeating Seifer once more and challenging Edea to a final battle, ending in Sorceress Edea's defeat and Rinoa becoming comatose.
Intensely concerned over Rinoa's state Squall decides to search for Ellone who he thinks might be able to help Rinoa. Additionally, Edea revealed that up until now the sorceress they had been fighting against was not her, but in fact an evil sorceress from the future called Ultimecia inside Edea's "shell." Being from the future, Ultimecia had no way of accomplishing her goals without a vessel to exist within. Therefore, she used Edea's body as a vessel to house her mind and spirit. Additionally, Edea explains that Ultimecia's actions throughout their journey have been to attain Time Compression, by which all time merge into a single moment.
Finally free of Ultimecia's possession, Edea accompanies the team. Learning from the White SeeD that Ellone was now in Esthar, Squall opted to go alone, carrying Rinoa on his back, but his friends followed him and together they entered Esthar and from there to the Esthar space station. It was then discovered that Ultimecia had taken possession of Rinoa and used her body to free Sorceress Adel from her space-bound tomb. After releasing Adel, Ultimecia exited Rinoa and entered the awakening Adel. The station was then evacuated as the Lunar Cry began, but Squall decided to go after the re-awakened and free Rinoa, as Ultimecia had left her to die in space.
Coming across an abandoned spaceship called Ragnarok, the couple use it to return to the planet. Here Squall and Rinoa share an intimate moment where Squall reveals many things about himself to Rinoa, with her telling him that she feels best when he's with her. The land base then informs them that Rinoa is to be seized upon returning to Esthar due to her becoming a Sorceress. Squall lets Esthar take her into custody, but after being forced into reason by his friends, he breaks into Sorceress Memorial where Rinoa is being held. He frees her and the team heads back to Edea's Orphanage, where Squall vows with silent resolution to become Rinoa's knight, and they both promise to meet there in case they should be parted. They then return to Esthar by request of Laguna, who has developed a plan to stop Ultimecia once and for all with Dr. Odine.
Using Ragnarok they invade the Lunatic Pandora. After Fujin and Raijin unsuccessfully try to convince Seifer to stop serving Ultimecia, Squall and his friends are forced to fight through Seifer and Ultimecia (within Adel), vanquishing the body of Sorceress Adel. With no other body to exist within, Ultimecia possessed Rinoa once again, which gave Ellone the opportunity to send Ultimecia's mind into all periods of time. With her mind in all eras of time, Ultimecia cast Time Compression, which allowed for Squall and his friends to enter the future. Upon entering Ultimecia Castle, Squall and his friends found that Ultimecia had cast a sealing spell upon her castle, forcing the party to fight through her minions to retrieve their powers. After defeating Ultimecia's most powerful minions and making it through the puzzles and traps of her castle, the group was finally able to confront Ultimecia.
After an epic final battle that traversed time and space, Ultimecia finally met her demise at the hands of Squall, the "Legendary SeeD," and his friends. Upon the conclusion of the final battle, Ultimecia and Squall are taken back in time to Edea's Orphanage. It is there that Squall not only witnessed his own self as a boy, but also implanted to Edea the ideas of SeeD and Garden. After witnessing the moment in which Ultimecia passed on her Sorceress Power to Edea, he fell back into compressed time where he nearly died; fortunately, though, Rinoa and his team believed in his existence enough to bring him back to his time and live. During the party at Balamb Garden to celebrate SeeD's victory over Ultimecia, Squall smiled at Rinoa for the first time and kissed her at the balcony.
Abilities:
- Gunblade Master: Squall didn't have anyone to train him how to use his chosen weapon, the gunblade, when he was becoming a SeeD. He had to teach himself. And he still came out of his SeeD training as a master of the gunblade. Squall uses the weapon to its greatest effect, combining the accuracy of the weapon with the power it can generate to perform some pretty impressive feats with it in hand. Plus, no one really knows how to fight a gunblade user, making him even more dangerous.
- Leadership and Tactics: Having been an elite mercenary student, Squall obviously had quite a bit of tactical and strategic teaching beaten into his brain. He took to said teaching well, and has become something of a tactical genius. And much to Squall's (and everyone's aside from Cid Kramer) great surprise, he is also a great leader, both with his friends and with the entirety of Balamb's SeeDs and cadets during the Battle of the Gardens. He is a reluctant leader, yes, but a good one.
- Acrobatics: Squall has bee shown to pull of all sorts of feats that make his acrobatic skill seem almost uncanny - mad leaps, ridiculous falls and the like. Squall's had training for that, obviously - swinging a gunblade around isn't all you need as an elite mercenary - and puts it all to great use.
- Guardian Force: Each SeeD in the elite 'Junction Force' program has the ability to junction a Guardian Force. GFs, for short, are creatures that the SeeD can summon for specific, powerful attacks called 'Guardian Strikes' in the midst of a battle. The GFs also allow for the junctioning of magic dependent on their specific element. Squall has used several different GFs over his career, but most notably Quezacotl, a thunder elemental. However, the GFs come with many deficiencies, most notably memory loss in the user. For this reason, Squall has ordered that SeeDs must only use GFs on the basis of necessity and training, not constantly.
Summons: Squall can junction numerous GFs that he can call on at any time, as it is a staple of SeeD, but his most often used GF is Quezacotl, a thunder elemental.
Magic: Squall relies on drawing magic to be able to cast spells, but he does have a few spells he keeps on his person at all times, circumstances allowing. His loadout of spells varies greatly, however, so this is just a sample.
- Fire/Fira
- Thunder/Thundara
- Blizzard
- Cure/Cura
- Life
Strengths:
- Leadership
- Care for others
- Realistic
Weaknesses:
- Still introverted
- Insecure
- Reckless to protect friends
Weapon: Gunblade: Squall is one of two gunblade users that exist. Period. That should tell you how difficult the weapon is to master, and how amazing it is that Squall is so good with it. Squall's own version of the gunblade appears to have revolver theme to it, what with a rotating barrel and a curved hilt. The weapon shoots blanks, allowing the user to "fire" the weapon through a slashing motion. The weapon is also broad enough to be used as something of a shield, making it an immensely diverse weapon.
Crushes: Rinoa
How did you find us? Nya!
Role Play Sample: Nyaaaaaa!
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