Post by Celes Chere on Jul 27, 2012 6:10:22 GMT -5
Celes Chere
"I'm a general, not some love-starved twit!"
Custom Title:
[size=4][font=sceptre][color=FFFF99]SUPER[sub]SOLDIER[/sub][/color][/font][/size]
Age: 19
Gender: Female
Family: All deceased
Race: Enhanced human
Sexual Orientation: Heterosexual
Home World: The World of Balance/Ruin (VI)
Alignment: Good
Job: Former Imperial general; currently, a Returner
Items: None of note
Accessories: None of note
Appearance: Celes stands a well-toned and shapely five feet eight inches tall, putting her just above the average woman. She very much looks to be an older woman than her nineteen years of age would indicate, and was certainly fitting as a general. She possesses long, straight bright blond hair that hangs down her back when not perturbed by some sort of ornament or band. She also possesses blue eyes and very fair skin.
Her common, civilian-y attire consists of a royal blue tube top underneath a golden jacket that ends just underneath her chest, golden sleeves that aren't attached to the jacket, fitted gold pants with a belt, and fancy white heeled boots. For a combat dress, she wears a green leotard, a silver headband, plainer white boots, a white cloak that hangs down from her back, and some light armor on her arms and shoulders, all allowing her full range of motion.
Personality: Like Kefka, Celes can be called unstable in her own way, though one would not notice it immediately from her or think she was as bad of a case as Kefka by any means. She is a repentant and reserved person due to her upbringing - which involved no real interaction with any other children or any kind of parent figure aside from Cid, who was the one that turned her over to the Empire for her training - and with most strangers she won't seem much more than a person who fittingly seems like a cold former general. This is the woman that burned down a town for the Empire, remember, and thus she fully expects everyone to react to her with disdain and has learned to absorb such opinions. Thus, to the closed-minded who know of her reputation, she seems generally like..well, maybe a robot.
The real Celes is a much deeper individual, however, than simply a fallen general. Celes warms to people slowly but once she learns to appreciate them and trust them, she will go to great lengths to maintain her ties to them. Mistrust in return is something that greatly, greatly bothers her. She can understand why even friends would think of her with suspicion, but it does not make it any easier to take. Once she feels betrayed, it's back to the cold, more silent Celes as opposed to the one that tries to be the source of warmth in a relationship. She can forgive, though, eventually, especially when put in a situation where she feels as if her "ice queen" act is putting her in position to be left behind. The Empire's abuse and her time with the Returners has taught her she desires good people around her to help fulfill her need for happiness.
She is also prone to wild swings of her loyalty and her emotions. She did go back to the Empire in spite of her budding relationship with the group of Returners, though once cannot say she didn't do so just for a chance to help them. She also tried to attempt suicide once due to the belief she was essentially alone in the world after Cid's death, but once she failed and discovered Locke's bandanna, optimism caused her to carry on and try to find the others. It's in this arena where she's shown to be the most unstable, though her efforts to bring the entire group back together have smoothed over some of her issues with her own crimes and her propensity to despair. She's now a more consistently optimistic person...but she still has a way to go before she feels whole, in a way, after losing so much of her life to being a tool. She hopes Locke, especially, as well as the others can help her achieve the same level of quality in life that they have.
History: [Thanks to FF wiki]
Little is known of Celes's life prior to the game. Cid says he has known her since she was a child and doted on her like a daughter, but eventually forced her to become a Magitek Knight. Celes became one of the Empire's top generals, but retained a good and honorable spirit. At some unspecified point Celes led an Imperial attack on Maranda, subjugating the town to Imperial rule. She also met Terra at some point, as the two recognize each other when they meet in Narshe, but this is not elaborated on. In the dream-sequence cutscene early in the game after Terra falls unconscious in the mines, Celes can be seen alongside the Emperor, along with Kefka and General Leo.
Eventually Celes became disillusioned with the Empire's ruthless conquest and was imprisoned in South Figaro to be executed while the Empire occupied the town to push north into Narshe. The specific reason for her arrest is never mentioned, although it is implied she spoke out against Kefka's plan of poisoning Doma. During Locke's campaign to stall the Empire's advance he finds Celes in chains and releases her, helping her to safety. Locke explains Celes reminds him of someone, but doesn't explain further. Celes accompanies Locke to Narshe and joins the Returners to defend the town from Kefka and his troops.
In the aftermath of the battle, Terra transforms into an esper and flies to the south-west. Finding her in Zozo, Ramuh advises the Returners to infiltrate the Magitek Research Facility and free the espers there in the hopes one of them can help her.
Celes volunteers to lead a team to Vector to infiltrate the facility, Locke deciding to accompany her. In Jidoor, the group discovers Celes bears an uncanny resemblance to a famous opera star named Maria. With the knowledge that the owner of the airship Blackjack, Setzer Gabbiani intends to kidnap and marry Maria, the Returners set a trap for him at the Opera House. Though initially hesitant, Celes impersonates Maria and takes her place in the opera, the plan being that Setzer will kidnap her and Celes can sneak Locke and the others aboard his airship.
Despite the interference of Ultros at the climax of Act I, the plan succeeds and the group boards the Blackjack. Using a two-headed coin borrowed from Edgar, Celes bets her hand in marriage against Setzer's airship and wins, earning his allegiance. Though aware he was cheated, Setzer is delighted by the trickery and agrees to her terms, ferrying them to Albrook on the southern continent.
Infiltrating the Magitek Research Facility, the group frees several espers from captivity but are too late to save their lives - the espers transform into Magicite and entrust their power to the Returners. Cid approaches Celes and asks her about the rumors that she had feigned treachery to infiltrate the Returners as a spy. Kefka appears and taunts the group, claiming Celes had indeed deceived them and was loyal to the Empire. Locke grows hesitant to believe her despite her pleas, and Kefka had his soldiers attack them. To prove her loyalty, Celes spirits Kefka and his soldiers away as well as herself, buying them enough time to escape the facility to the Blackjack and flee from Vector.
With their new Magicite powers and Terra's true heritage as a half-esper revealed to them, the Returners find the sealed gate to the Land of Espers and open it. The Espers decimate the Empire and Emperor Gestahl calls a truce, asking the Returners to join him in locating the Espers before they cause further chaos. Terra and Locke are dispatched to Thamasa under the command of General Leo. The ninja mercenary Shadow and Celes are part of the Imperial forces accompanying them, Celes apparently retaking her rank as general. Surprised to see Celes alive, Locke attempts to approach her but she refuses to speak to him. The Empire-Returner alliance turns out to be a trap - when Terra and Locke locate the espers with the help of Strago, Kefka arrives with a force of Imperial soldiers and kills the espers, claiming their Magicite, and incapacitates the Returners and Leo's men alike. When Leo attempts to stop Kefka, Kefka slays him. Leo is laid to rest in Thamasa and Celes rejoins the Returners.
With their new power Gestahl and Kefka raise the Floating Continent, the Warring Triad at its summit. The Returners send a team onto the continent to confront Gestahl and Kefka, and Celes attempts to reason with the emperor. Gestahl paralyzes Celes' allies and offers her the chance to rule the world with him and Kefka. Kefka hands Celes a sword and tells her to kill them, but Celes refuses and instead stabs Kefka. The sight of his own blood and Celes' attack sends Kefka into a rage, and he demands the Triad give him their power. Kefka kills Gestahl when he intervenes and knocks Celes aside, moving the Triad's statues out of their delicate balance. Shadow arrives to stop Kefka and buy time for Celes and the others to escape, but the damage is done: Kefka disrupted the balance of power between the gods and caused the Apocalypse, drastically shifting the face of the planet.
A full year later Celes awakes from a coma on a small island in the care of Cid. Cid tells her that in the wake of the destruction a year ago, the world has been sliding further into ruin and whatever survivors remained on the island with them have perished or killed themselves. Deciding to think of Cid as her grandfather, Celes attempts to repay his kindness by caring for him while he is ill. Depending on the player's actions Cid will either live or die.
If he dies, Celes travels to the northern part of the island and leaps into the sea to kill herself. However, she survives and washes ashore where she finds a wounded bird, its wound wrapped in a bandana. Celes takes this as a sign Locke is alive and finds a letter from Cid, directing her to a raft hidden in the basement of their home. If the player manages to save Cid, he shows Celes the raft himself. Either way, Celes leaves the island to return to the mainland and find her friends.
Celes lands near Albrook and continues north to Tzen, reuniting with Sabin. His safety convinces Celes that the other Returners too must still be alive in the world somewhere. The two travel east to Mobliz and find Terra caring for the orphaned children there since Kefka's Light of Judgment destroyed the town. Though they help defend the village from the demon Humbaba, Terra is still struggling to understand her budding love for the children and remains in the village. In Nikeah, the leader of the Crimson Robbers bears a suspicious resemblance to Edgar. Following the robbers on their ferry to South Figaro and through a cave into Figaro Castle's engine room, Edgar eventually drops the charade and rejoins the two.
The three use Figaro to burrow east to Kohlingen, where Setzer is in a drunken stupor since losing the Blackjack in the apocalypse. Celes convinces him to rejoin the fight, and Setzer proclaims they'll retrieve another airship - the Falcon, formerly belonging to his friend Darill. At the depths of Darill's Tomb, Setzer raises the Falcon and the four take to the skies, the new airship filling them with hope that they finally have a chance to set things right. Eventually the former Returners are reunited, and the group uses the Falcon to land atop Kefka's Tower and confront the madman, now the God of Magic since draining the Warring Triad on their strength.
At the tower's summit, the group finds Kefka basking in his power, declaring the lives of mortals meaningless and insignificant. The group rejects Kefka's claims, telling him they've each found meaning in their lives even in the ruined world he's left for them - Celes cites her ability to find acceptance from Locke. The group engages Kefka and his servants in one final battle, ending in Kefka's defeat. With his death the tower begins to collapse and magic begins to vanish from the world. Terra uses the last of her powers to lead the group to safety.
On the way out, Celes drops the bandana she found on the Solitary Island and rushes back for it. The floor collapses under her but Locke dives to take her hand and pulls her to safety, berating her for risking her life for it. As the group escapes in the Falcon and the game ends, Terra's powers give out and she falls through the air. Setzer dives forward to catch her, Celes pulling her to safety.
Abilities:
- Runic: Having been infused with magical gifts as a child by the Empire, Celes can use magic "naturally" even with magic power supposedly gone - the ability remains self-contained due to being artificially induced. Her most unique gift is known as "Runic. She is capable of absorbing a single spell and converting it into her own magical energy.
- Enhanced Physical Characteristics: Celes' enhancements also allowed her some level of unique metabolism that allow her to remain at peak human levels for her gender in terms of her strength, reflexes, flexibility and balance without having to constantly train herself to keep in shape.
- Adaptive Muscle Memory: It's highly likely Celes has some form of this ability, which allows her to memorize and learn how to perform certain actions at a speed much faster than average. Let us not forget that she learned to sing opera-style in a day, basically. This is likely how Celes learned to use her magic and a various assortment of weapons so capably, as well.
- Swordsmanship: Celes has training with numerous weapons, but she's most proficient with a simple sword, and usually one she can shift between a one- or two-handed grip whenever necessary. She is an extremely precise fighter that can make her overly predictable, but she's highly skilled and can keep up with most anyone else in this manner.
Summons: None.
Magic:
- Blizzard/Blizzara/Blizzaga
- Cure
- Libra
- Poisona
- Protect
- Haste/Hastega
- Confuse
- Berserk
- Vanish
- Imp
Strengths:
- Highly intelligent
- Compassionate
- Perceptive
Weaknesses:
- Uniquely naive
- Ably discouraged
- Repentant
Weapon: Longsword: Though Celes' training with the Empire brought her in contact with a good number of weapons, her preferred has always been a simple, thin longsword that she can easily wield in one hand due to its lightness and her enhancements. It's an elegant weapon, and suits the former general quite perfectly.
Crushes: Locke
How did you find us? Seduction.
Role Play Sample: Audition!
Password: I AM THE EGGMAN. YOU ARE THE EGGMAN. I AM THE WALRUS. OF GLORY.