Post by dustywawa on Jan 30, 2012 0:58:16 GMT -5
White Mage
"Our sorrows and wounds are healed only when we touch them with compassion" ~ Buddha
Custom Title: Healing Wind
Age: 24
Gender: Female
Family: Unknown
Race: Human
Sexual Orientation: Straight
Home World: FFI World
Alignment: The Light
Job: White Mage/Wizard Healer
Items: Pheonix Downs, Elixirs, Ethers, Hi-Potions, Staff, Robes
Accessories:
[x] Angel Ring ~ An enchanted ring that give the wearer a boost of defense.
[x] The White Robe ~ Provides some relief from low level Black Magic spells such as Fire, Ice, Lightening.
[x] Ribbon ~ Protects from instant death spells.
Appearance
Standing at about five foot four, the White Mage isn't really a noticeable person. Her dirty blonde hair is tucked away with a beret, hidden beneath a hood that she only takes off when feeling confident. The little people do see is her face which is diamond shaped with her cheek bones poking out just a tad. Her brown eyes glimmer in the darkness of the hood and a small smile sometimes accompanies her curious looks.
The White Mage's outfit never really changes either. She wears one large white robe that is outlined with red triangles. Underneath this outer layer, she wears only the lightest of armor because she really can't carry anything heavier even if it does leave her less protected. Her brown boots are also light and easy to move in rather than heavily armored and bulked down.
Personality: Despite her bubbly appearance, the White Mage is actually quite shy and tends to keep to herself more often than not. She is quite the introvert and never really explains where her feelings come from and just does what she feels necessary to remedy any sadness or anger that she may feel. Although polite, she doesn't really engage in society other than to help others that need it because of her shyness. It take a lot for her to open up to people in a social setting.
However, if the White Mage is with someone she is helping, she is able to open up a more quickly because of the bond her and her patient share between them. Also, despite her ineptness for people, she is genuine in her happiness most of the time and it shows by the smile she wears on her face. Also, after she becomes an ally or friend, she tends to take on older sisterly role because she doesn't want to be overbearing but still wants to be helpful.
History:
Not much is known about the White Mage's past before her journey with the other Warriors of Light. Her earliest presence was noted Cornelia when she and three others with the darkened crystals that had caused the descent of the world's peace and health. After arriving in Cornelia, the King realized them as the Warriors foretold by the Lufenian Prophecy and begged them to save his daughter, Princess Sarah, from Garland who had once been the King's most trusted Knight ,but had turned to the power of darkness to overtake the Kingdom.
Agreeing to this, the White Mage and her company made their way to the Shrine of Chaos where Garland waited with the Princess in captivity. After a difficult battle, she and her companions returned the Princess to her father and in return he built the bridge north of Cornelia for the Warriors to continue their journey. Along the way to their next destination, the crew came across Matoya the witch who tells them of the Elf Prince's deep slumber due to the Dark Elf Astos' desire to rule. Astos also stole her crystal eye which she needed to see to awaken the Elf Prince.
Arriving in the next town of Pravoka on their way to defeat Astos, the Warriors had to defeat a local pirate gang that was terrorizing the city. After their defeat, the Pirate Captain gave the Warriors his boat as payment and for sparing his life. They let it sit as they went and defeated Astos, awoke the Prince after giving Matoya her eye back and were given a key to get the Nitro Powder which the Dwarfs needed to make the dynamite to blow up the closed dam that barred the Warriors way in the sea.
Arriving in Melmond and surveying the decaying land, the Warriors realize that they had found the first Fiend's lair and proceeded to enter it. However, after defeating the Vampire, they thought that they had defeated the Fiend ,but realized that the Earth was still decaying, so upon going deeper into the Cavern of Earth, the Warriors found Lich, the true Fiend of Earth and defeated him returning light to Earth Crystal. Because of his defeat, Marlith the Fiend of Fire awoke earlier than planned and began making the fires of the world run cold. The crew made their way to the volcanic Mount Gulg, and defeated the fiend in her fiery paradise.
After finding an airship in the dessert, the company was finally airborne. Realizing that the journey was getting much more difficult and that their current powers were getting weaker against their enemies and especially the Fiends, the Warriors followed the rumors to the Cardia Islands where they met Bahamut who had the power to make them stronger. However, he challenged them to survive and bring a token from the Citadel of Trials before granting the power to them. The White Mage and her fellow comrades bested the challenge and the Dragon did indeed grant them an increase in power. The White Mage was given more ability to harness curative powers as well as harness the power of Holy thus making her the White Wizard instead.
After increasing their powers, the Warrios defeated the Kraken in his underwater palace because he was causing the seas to go into turmoil. Finally the last fiend awoke and this dragon was the reason for the fall of the Lufenian society. Finding their way to the Flying Fortress, the Warriors found Tiamat lying in her favorite place and after long battle finally defeated the last plague to mankind. Or at least they thought they had.
Realizing that the evil still permeated from the Chaos Shrine, the Warriors returned with their lighted crystals which reacted with the Dark Crystal Garland had possessed and thus created a time warp in which the company was thrust 2,000 years into the past. Upon arriving, the Warriors had to refight all the Fiends who of course were younger and more powerful in their youth. The further they went the more the monsters and fiends tried to bar their progress or protect something. On the final floor, there were no monsters after defeating Taimat.
Finding the inner chamber of the final floor, the White Wizard and her companions were in shock to find Garland of all people awaiting them. He explained to the awestruck Warriors that when they had defeated him in the present the Fiends had sent him to the past to send them into the future and thus created a time loop that caused his immortality. Because of this time loop, Garland was able to harness the powers of all four fiends and transform himself in the God, Chaos.
The Warriors defeated this divine being and thus broke the time loop and as a result everyone including the Warriors lost their memories of the event. Reduced of her power because of the breaking time loop, the White Mage not knowing who she was or what her purpose was began to wonder the world helping those in need of her services.
Abilities:
[x] Magic Circle ~ If given the opportunity to prepare before a battle, the White Mage has the ability to set up a small circle around her or another person to enhance the effects of healing magic on them. A spell that normally would heal only a little damage would heal moderate damage. However, this does not buffer any of the attacks coming towards the target.
(1 per battle)
[x] Healer ~ Allows the White Mage to physically attack someone but instead of damaging them heals them instead. Counter intuitive as it sounds it does work ,but she has to watch that she doesn't hit an enemy while this spell is working.
(2 post of use/4 post cooldown)
Summons: none
Magic:
[x] Curaga - One Target Above Average Recovery (3 post cool down)
[x] Healara - Multiple Target Medium Recovery (2 post cool down)
[x] Dia - Low Powered Spell that Attacks Undead Enemies (3 post cool down)
[x] Protect - Provide herself or an ally with a temporary buff in protection (4 post useful/ 6 post cooldown)
[x] Poisona - Heals poison from herself or an ally (4 post cooldown)
Strengths:
[x] White Magic
[x] Understanding
[x] Loyal
[x] Puzzles/Riddles
[x] Great Memory
Weaknesses:
[-] Physical Strength
[-] Appears Anti-Social
[-] Not easily read due to her introvert attitude
[-] Easily frightened
[-] Very fragile and weak
Weapon
[x] Staff
Crushes:
None
How did you find us?
Caution 2.0
Role Play Sample: From Audition
The sunrise brought with it the hazy outline of a town darkened against the brightening sky. A makeshift tent sat hodgepodge on the side of the road and moved with every burst of wind that came its way. Inside the teetering stronghold, a hooded figure lay peaceful in slumber. However, as the sun's beams crept into the tent's opening, the huddled mass began to squirm uncomfortably as the light pressed against its eyes. Letting the sun have it's victory against her sleep, the young woman rolled over and stretched before crawling outside and looking at the dawn.
After packing up her things, she slung her bag over her robed back and began to make her way to the town in the distance. On her way, she pondered over how wonderful everything looked. The world was peaceful; the earth green, the wind blowing, the fire hot, and the water clear. She smiled at the pleasantness of it all. It reminded her of her duty to help others and make them as joyful as she was for any reason, not just the prospering earth. She thought with a simple smile ,"It is my duty as a healer to help others the best I can and not to take glory in it. Others can receive the recognition, but I'm good with just the feelings I receive."
This thought brought her mind to her lack of companionship. She wondered what other people did with their lives. Her chosen path was to wonder around helping those in need in anyway she could. Her heart sunk a little at this thought. No matter the danger, she was alone with no one except her staff to keep her company to aid her in her times of need. She couldn't pinpoint when this occupation became hers either; it almost seemed like destiny that she was to be a white mage. Shrugging the whole fate thing off as sage's fodder, she continued her solo journey and accepted it as fact.
After about an hour's journey, the White Mage finally reached the town that previously had looked so far away. A single white castle stood behind the impressively large town. Walking to a sign she found herself in the kingdom of Cornelia. Awestruck at the idea of visiting a kingdom, the White Mage crossed the town's threshold and gave into her curiosity and wonder taking in every aspect of the town around her.
"Get out of the way, lady," a man with a cart full of supplies demanded, and the woman realized that she standing in front of a door to the shop. Blushing she stepped out of the way before slowly making her way to the fountain in the town's center and sat quietly on the fountain side. The people passed by without so much a glance at her other than a friendly hello or two. "Just because people don't know my name, doesn't mean that they need to be shy," she mused to herself with almost a half smile accompanying it.
As she surveyed the townspeople, she noticed how happy and peaceful they all were and commented quietly to her reflection in the fountain's water, "I'm so happy that everyone seems so happy." Quietly picking her white robes speckled with red triangles, she made her way back out of the city seeing that no one there was in any need of her help. "Even though my journey has only just begun, I'll not be disappointed by the lack of need for me. That just means the world's a good place." With that thought bouncing in her mind, the White Mage made her way in the afternoon sun making a promise to never stop her duty no matter the adversity.
After packing up her things, she slung her bag over her robed back and began to make her way to the town in the distance. On her way, she pondered over how wonderful everything looked. The world was peaceful; the earth green, the wind blowing, the fire hot, and the water clear. She smiled at the pleasantness of it all. It reminded her of her duty to help others and make them as joyful as she was for any reason, not just the prospering earth. She thought with a simple smile ,"It is my duty as a healer to help others the best I can and not to take glory in it. Others can receive the recognition, but I'm good with just the feelings I receive."
This thought brought her mind to her lack of companionship. She wondered what other people did with their lives. Her chosen path was to wonder around helping those in need in anyway she could. Her heart sunk a little at this thought. No matter the danger, she was alone with no one except her staff to keep her company to aid her in her times of need. She couldn't pinpoint when this occupation became hers either; it almost seemed like destiny that she was to be a white mage. Shrugging the whole fate thing off as sage's fodder, she continued her solo journey and accepted it as fact.
After about an hour's journey, the White Mage finally reached the town that previously had looked so far away. A single white castle stood behind the impressively large town. Walking to a sign she found herself in the kingdom of Cornelia. Awestruck at the idea of visiting a kingdom, the White Mage crossed the town's threshold and gave into her curiosity and wonder taking in every aspect of the town around her.
"Get out of the way, lady," a man with a cart full of supplies demanded, and the woman realized that she standing in front of a door to the shop. Blushing she stepped out of the way before slowly making her way to the fountain in the town's center and sat quietly on the fountain side. The people passed by without so much a glance at her other than a friendly hello or two. "Just because people don't know my name, doesn't mean that they need to be shy," she mused to herself with almost a half smile accompanying it.
As she surveyed the townspeople, she noticed how happy and peaceful they all were and commented quietly to her reflection in the fountain's water, "I'm so happy that everyone seems so happy." Quietly picking her white robes speckled with red triangles, she made her way back out of the city seeing that no one there was in any need of her help. "Even though my journey has only just begun, I'll not be disappointed by the lack of need for me. That just means the world's a good place." With that thought bouncing in her mind, the White Mage made her way in the afternoon sun making a promise to never stop her duty no matter the adversity.
Password: Pillow Mountain